
These parameters can be keyframed if you wish, or if you are using the X-Particles control system, you can change them with an Action. If you find these difficult to see, simply change the representation in the ‘Display’ tab you can select a variety of different shapes and change the particle colour. This will show the particles as small blue dots. For more information on caching, please see the Cache object.īy default the on-screen representation of the particles is the simplest possible one, to place least overhead on the computer. Note: the animation only plays forward you cannot scrub the timeline backwards and forwards unless you cache the system first. Click this entry to display the X-Particles menu, then click the entry 'xpEmitter’ to add an emitter to your scene.Īt this point, clicking the Play button on the timeline (or hitting the F8 key) will play the animation and start to generate particles. So, to add an X-Particles emitter to the scene, go to the Cinema 4D menu bar and find the ‘X-Particles’ entry.

To do most things with X-Particles you need an emitter.
#X PARTICLES CINEMA 4D PRESET HOW TO#
In this section, we will take a brief overview of the X-Particles particle emitter and how to set up a basic control system. ask on the INSYDIUM Online forum or Discord channel.try the sample files provided on our site and dissect them to see how they work.watch the videos available on the X-Particles web site and on our YouTube site.refer to this documentation (see the table of contents in the sidebar).You can also add tags to the emitter and a variety of particle modifiers (including all the standard Cinema 4D modifiers) and again these will work without the control system.įor the ultimate control over your particles, however, you will need to become familiar with the X-Particles control system.

If you just want to generate some particles, the emitter is all you need and will work perfectly well on its own without the addition of the control system. At its simplest, the X-Particles particle emitter can be used instead of the standard Cinema 4D emitter, giving you more options and control over particles than you would otherwise have.
